#pragma once
#include "RoomStateBase.h"

class PickState : public RoomStateBase {


    public:
    
    void enter(int roomID) override {
        //wait for current player to pick an item

    }
    void update(int roomID) override {

    }

    void exit(int roomID) override {
        //send the result to both players and start the next round
    }

};